TASOGEM
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Rules and Controls – below!
TASOGEM is a prototype created by @aprotasenya during the ProcJam 2014. The main idea behind the development was to make a thing in Unity3d and - completely solo (so, please, bear with designer/prototyper art).
Rules
This is a tactical 2-player hotseat:
- every turn a player has a base of 5 unit moves, 1 unit attack and 1 tile move, which they use to manipulate their teams' units and field's tiles;
- units can be moved and ordered to attack other team's units;
- a tile can be lifted and lowered, which should be used for the tactical battle purposes (just try and see what you can get out of it);
- extra moves/attacks can be earned by placing the units on red (+1 unit attack) or green (+1 tile move) tiles – these are dynamical across the turn, so use it to your advantage, but remember you can't have more bonus than you have units;
- you win through exterminating the opponent's team.
Controls
- use mouse for unit/tile/UI interactions;
- use WASD/Arrows + mouse wheel for camera movement and zoom;
- use R key for the reboot
Careful! The R key would reboot the game instantly without further confirmations! So only use it after your match is over or if you really hate the current map/match.
Status | Prototype |
Platforms | Unity Web Player (Legacy), Windows |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | protascenery |
Genre | Strategy |
Tags | hotseat, Local multiplayer, Minimalist, Procedural Generation, PROCJAM, Prototype, Tactical, terramorphing, Turn-based, Turn-based Strategy |
Multiplayer | Local multiplayer |
Player count | Singleplayer |